Activating a spell completion item is a standard action (or the spell's casting time, whichever is longer) and provokes attacks of opportunity exactly as casting a spell does. Wondrous items with charges can never be intelligent. A successful check against DC 30 is needed to come up with the word itself. Magic Items. Armor Weapons Rings Rods Staves Wondrous Items Cursed Items Minor Artifacts Major Artifacts. Beyond well-known magic items, from ubiquitous potions of cure light wounds to prized relics like holy avengers, stretch troves of legendary treasures, rare masterworks discovered in the depths of the deadliest dungeons or groundbreaking discoveries crafted by geniuses and madmen. If a creature holds the item, use the creature's Dexterity modifier in place of the –5 penalty. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Magic Weapon. A magic item's saving throw bonus equals 2 + 1/2 its caster level (rounded down). D&D Beyond No other special knowledge is needed. Campaigns with little or no magic might not have magic items for sale at all. Price 2,000 gp for +1, 8,000 gp for +2, 18,000 gp for +3, 32,000 gp for +4, or 50,000 gp for +5. You can then make the magical items, incurring the +5 DC for missing pre-reqs. Repairing a magic item requires material components equal to half the cost to create the item, and requires half the time. Additionally, there are a few items that help increase channeling ability: Phylactery of Positive â¦ The preparation is done for the caster, so no preparation time is needed beforehand as with normal spellcasting. So lets get to work. If more than one spell is given as a prerequisite, use the highest-level spell. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. The spells detect magic, identify, and analyze dweomer all reveal command words if the properties of the item are successfully identified. Some cities might deviate wildly from these baselines, subject to GM discretion. Occasionally, it might be hidden within a pattern or design engraved, carved, or built into the item, or the item might bear a clue to the command word. If the slot lists "none," the item must be held or otherwise carried to function. | Here Be Monsters Armor and Weapon Sizes: Armor and weapons that are found at random have a 30% chance of being Small (01–30), a 60% chance of being Medium (31–90), and a 10% chance of being any other size (91–100). A humanoid-shaped body can be decked out in magic gear consisting of one item from each of the following groups, keyed to which slot on the body the item is worn. The GM should keep a list of what items are available from each merchant and should replenish the stocks on occasion to represent new acquisitions. Slot: Most magic items can only be utilized if worn or wielded in their proper slots. Archives of Nethys Note: If you click on the image at right of a person showing the body slots, you can download a PDF that you can print and fill in yourself! Reference the spell's description for details, modified by the form of the item (potion, scroll, wand, and so on). Magic Weapons. This section describes those prerequisites. A magic item doesn't need to make a saving throw unless it is unattended, it is specifically targeted by the effect, or its wielder rolls a natural 1 on his save. A humanoid-shaped body can be decked out in magic gear consisting of one item from each of the following groups, keyed to which slot on the body the item is worn. Activating a command word magic item is a standard action and does not provoke attacks of opportunity. Sometimes the command word to activate an item is written right on the item. No other special knowledge is needed. A character has to drink a potion, swing a sword, interpose a shield to deflect a blow in combat, look through a lens, sprinkle dust, wear a ring, or don a hat. When a weight figure is not given, the item has no weight worth noting (for purposes of determining how much of a load a character can carry). Magic items are a special category of items, imbued with the arcane, the unknown, and most definitely the powerful. Most are created accidentally, but some are intentionally crafted to sabotage others or to gain a benefit even at the curse's often great cost. Sometimes a normal magic item can be badly constructed in some fashion, leading to the manufacture of a cursed magic item instead. * in a metropolis, nearly all minor magic items are available. If you are running a campaign with low magic, reduce the base value and the number of items in each community by half. Goods and Services. Picture created by, and used with permission of, Mike Beals; Helm of comprehend languages and read magic, Amulet of proof against detection and location, Figurine of wondrous power (silver raven), Figurine of wondrous power (serpentine owl), Figurine of wondrous power (bronze griffon), Figurine of wondrous power (golden lions), Figurine of wondrous power (marble elephant), Figurine of wondrous power (obsidian steed), Ioun stone (lavender and green ellipsoid), Amulet of Proof against Detection and Location, Dagger, Sacrificial Dagger of the Blood Mother, Coral Hippocampus Figurine of Wondrous Power, Hematite Cougar Figurine of Wondrous Power, Black Jade Raven Figurine of Wondrous Power, Bronze Griffon Figurine of Wondrous Power, Marble Elephant Figurine of Wondrous Power, Obsidian Steed Figurine of Wondrous Power, Serpentine Eagle Figurine of Wondrous Power, Serpentine Owl Figurine of Wondrous Power, Helm of Comprehend Languages and Read Magic, Lavender and Green Ellipsoid (Ioun Stone), Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. One of the "Big Six 1" items is Amulet of Natural Armor which is an enhancement bonus to natural armor, so it stacks with racial/feat based natural armor bonuses. However, some items made for wearing must still be activated. Spell trigger items can be used by anyone whose class can cast the corresponding spell. Crafting costs gold (as well as any expensive material components required by the prerequisite spell(s)), and takes time. Name Type Location A comprehensive list of all official magic items for Fifth Edition. If more than one spell is given as a prerequisite, use the highest-level spell. If a creature is missing the body part where a wondrous item is worn, it cannot use that type of slotted item. | Starjammer SRD Items with full descriptions have their powers detailed, and each of the following topics is covered in notational form as part of its entry. Generally speaking, magic items can be sold by PCs for half this value. Pinterest. Pathfinder: Kingmaker Artisan Items & Crafter Masterworks: Gear, Weapons, Armor, Unique Items, and Magical Items Credit for the information on this page goes to Galen, Sarquon, and EjnarH. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. This site may earn affiliate commissions from the links on this page. Hazards Monsters Sources About the Archives + Licenses Projects Contact Us Contributors Support the Archives . Such items do not function, however, inside another extradimensional space. Shop the Open Gaming Store! Slotted items take up a magic item slot, and must be worn by the character who wants to employ the item or benefit from its abilities whereas slotless items do not occupy or use up a magic item slot. The four ways to activate magic items are described below. More often, the command word is some seemingly nonsensical word, or a word or phrase from an ancient language no longer in common use. General descriptions include notes on activation, random generation, and other material. Sometimes a slotted wondrous item must be worn for a period of time (typically 24 hours) before the item’s full effect manifests. Some must be worn in a specific magic item slot in order to work, while others must merely be possessed and utilized. Re: Dragon-Based Magic Items The Red Dragon Set Wearing all of these items together grants a supernatural ability to shapeshange into a red dragon of the same hit dice with the same rules as per shapechange unless noted otherwise here (only red dragon shape, lasts 20 rounds, takes 1 full round action to transform forth and back) Toggle Theme. Legal Information/Open Game License, Fan Labs | Dungeon World SRD | d20PFSRD Magic items, unless otherwise noted, take damage as nonmagical items of the same sort. A command word can be a real word, but when this is the case, the holder of the item runs the risk of activating the item accidentally by speaking the word in normal conversation. This mod adds the Pathfinder tabletop feats Scribe Scroll, Brew Potion, Craft Wand, Craft Rod, Craft Wondrous Items, Craft Arms and Armor and Forge Ring, allowing crafting of regular and custom magic items of those types. Description A pressuring shield drains the energies fueling a creatureâs mystical abilities. If placed inside such a space, they cease to function until removed from the extradimensional space. Many use-activated items are objects that a character wears. Some items, once donned, function constantly. If that check is failed, succeeding on a second check (DC 25) might provide some insight into a clue. Below are lists of magic items that can be found in in Pathfinder: Kingmaker. Slotless wondrous items are the largest category and most diverse of the wondrous items. Magic Items. It is possible for more than one character to cooperate in the creation of an item, with each participant providing one or more of the prerequisites. Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Roleplaying Game / Design Forums / Magic Items Note: The Pathfinder RPG Prerelease Discussion forums will be locked on Friday, October 16, 2009. Magic items produce spells or spell-like effects. At the end of this process, the spellcaster must make a single skill check (usually Spellcraft, but sometimes another skill) to finish the item.If an item type has multiple possible skills, you choose which skill to make the check with. Aura moderate necromancy; CL 6th Slot shield quality; Price normal (+1 bonus), improved (+2 bonus), greater (+3 bonus); Weight â. If a creature has multiple body parts that correspond to a single wondrous item slot, it can still only gain the benefit of one item of that slot. Cloak of Resistance. For potions, scrolls, and wands, the creator can set the caster level of an item at any number high enough to cast the stored spell but not higher than her own caster level. In most cases, though, using an item requires a standard action that does not provoke attacks of opportunity. This section details new gear and magic items for the Pathfinder RPG. Magic Items and Detect Magic. Armor Weapons Potions Rings Rods Scrolls Staves Wands Wondrous Items Intelligent Items Cursed Items Specific Cursed Items Artifacts Magic Item Creation. The description of an item indicates when an item has this property. Magical Shield Qualities Pressuring. However, the casting time of a spell is the time required to activate the same power in an item, regardless of the type of magic item, unless the item description specifically states otherwise. FAQ. If such an item is found as a random part of a treasure, roll d% and divide by 2 to determine the number of charges left (round down, minimum 1). These items are randomly determined and are broken down by category (minor, medium, or major). A few must simply be in the character’s possession (meaning on her person). 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