pathfinder: kingmaker swamp witch's hut owlbear

it is under a rock. There are also giant centipedes in this area. Before you head back to Oleg's Trading Post, you can visit Tuskgutter's Lair and kill the Tuskgutter for quest Prove Your Worth and Tuskgutter. In between two crumbling stone buildings you'll find some ancient stairs you can climb by clicking on the interact icon [Mobility 19]. If you killed him you can get a Longsword +1, a suit of Chainmail +2 and a Belt of Physical Form +2. There are some GP and gems in the chamber behind this secret door. Focus on the Defaced Sister and Redcaps, then take care of the stone golem. Travel to Hunting Lodge, after you finished talking to guests there, leave for Hunting Ground. Investigate the mural and loot the area, then activate the switch at the east corner to open the nearby door. The storyteller at your throne room is a collector of stories and a preserver of history, he's interested in antique artifacts.He's all too eager to buy up any Ancient Rostland Coins (200 GP each), Tokens of the Dryad (300 GP each), Ancient Cyclops Coins (400 GP each) and Taldan Warrior's Dog Tags (300 GP each) you may possess. Decide what to do with that spider and loot the area, then leave. All the next ones will also be available from him. (the first question you can let Jubilost answer for you, the other answer is a secret, the past. If you kill Jason, you will get Hide +3. A small swamp on the southeast bank of the Tuskwater is the domain of a mysterious crone named Elga Verniex, known to travelers as the Old Beldame. Pass a perception check to examine the letter and remove it's seal, you can learn the druid is actually a spy. (don't forget to loot Belt of Mighty Constitution +4, Chainmail +2 and other treasure). We said the word given to us by the Defaced Sister. When you arrived here, there will be a book event detailing your meeting with the barbarian leader - Dugath, if you want to please the barbarians, follow the instructions below: Talk to Dugath and the Defaced Sister, you will get two quests, The Lost Relic and Along the Cold Trail. You can have a rest here if you talked to its owner, an elderly dwarf named Dumra. In the Village, you can find a merchant named Brevis. Your starting area in Abandoned Keep looks similar to Other World, and just like Other World, the giant followers here have traps. Before you enter the ruins, head north, there's a gap you can leap across with a successful [Mobility 22] check.Once across, there are two Ferocious Wolves feasting on a corpse. Little Spoiler: There are actually  2! see the following example: (+1 to Loyalty with the Windmill, +1 to Stability with the Tavern), (+1 Divine adjacent to the Monument, +1 Loyalty adjacent to the Longhouse). Either free them or sell them for some profits, whatever you do, you will then appear in the dining hall, and the door to the southeast exit is now open. After you cleared the field, it's time to explore the Cyclopean Tomb. Give him the coin you found from the wisps and he will be put to rest. The next day, you will find some bird bones on that stone. Dont just rush in, there's Crag Linnorm inside, the largest and most dangerous enemy you have encountered so far. If you check the ruins in this map, some zombie Cyclops will rise and attack you. Either way, after you're done with the Defaced Sister, the doors that line this chamber will predictably open, letting loose a horde of zombie cyclopes, including clerics and warriors. There are two rotatable dwarven device on this level, you need to find the correct pattern on the lower level of the ruins, in its classroom. When you arrive, a friendly troll named Jason will approach you. (The Nymph will invite you to visit her alone, don't attend now cuz she will attack you there.). Salim Ghadafar, sometimes called the Priest Who's Not a Priest, is a former member of the Pure Legion in Rahadoum, who made a name for himself hunting down clerics and religious paraphernalia in the strictly atheist nation. Cross the river and continue along the trail until you find a navigable section of forest to the west and continue westward into the wilderness until you find nature playing out in the form of three Ferocious Wolves attacking two Kobold Sentinels. There's many dead barbarians in this map, when you check their bodies, an Ancient Bulette will come out of the ground and attack you. A Goblin Horseslayer wants to trick you into the monster pen, if you really open the gate that hydra will attack you. Travel on the roads are not always safe, occasionally you will encounter some monsters or other enemies, so set camp once your team becomes exhausted. There's a portal to Other World in this location, defeat the doomhydra in Otherworld to get an Alkali Glove. After you defeat the Stag Lord and became the baron of Stolen Land, you can now access to Kingdom Management system. (quest Moon Radishes for Bokken), Beneath the giant tree on the north side of the map is the mites' living area (Old Sycamore Caves). ), you appeared in Jamandi Aldori's Mansion. You can force Tigni to lower prices, and pay your taxes. The rest area of this location is also very lucrative, including a small fortune hidden under a branch, a Scimitar +2 named Slicer, and some Token of the Dryad. Three specters wait in the first chamber of the second level, defeat them and you can find a locked door to the northwest . However, don't forget to search the rooms upstairs so you can get some valuables. Your starting area is blocked by two mists, one on the west, one on the east. Slay the monsters and talk to Kesten, he wants to lead a team to search the source of the seeds, but if you are lawful alignment, you can talk some senses to him and ask him to guard your capital. Outside the fort there's a lot of zombies wandering, after defeating them you will meet Kressle if you let her live earilier, who decides to rebel against stag lord. If you succeed, you’ll catch a boar. Unsurprisingly, that hydra turned against them. Go through the door guarded by the Soul Eaters, then turn east to find the transition to the second level. Once you control all the chambers, you can unlock the tri-colored door. From this chest turn south and pass a [Perception 19] check to find a container hidden behind a tree, inside of which is a Torag's Pendant. If you pick the option Having prepared our ambush, we waited., then We continued waiting. If you search the east part of the north bank, you will find a cave. it is an isometric CRPG story rich fantasy game based on the Paizo’s Pathfinder but takes many gameplay inspiration from Arcanum, Baldur’s Gate and Fallout 1 and 2. Swamp Witch's Hut [Pathfinder Kingmaker Wiki] Discussions from our smallest wikis are found here! Against his will, he was forced by the goddess of death, Pharasma, to serve as her agent on Golarion, taking direct orders from the psychopomp usher Ceyanan. You can extort him for some GP or set him free for XP. Afterward the fight with resume where you left off. This level has more enemies, and you will also learn how to pass skill checks such as lifting some wreckage or break a door. Latest Pathfinder products in the Open Gaming Store. (the gatekeep will give you a side quest Mandible Jewelry). These are cross-posted comments on a wiki page. If you succeed at [Athletics 22] check you can open the sarcophagus. There's also a powerful mini-boss in the cave of Bridge over Gudrin River, don't visit there before you are ready. Return to bandits chamber, through the newly open door you will meet more traps and Skeleton Champions/Archers, eliminate them and venturing forth. Defeat him and head southwest, Armag is in the next chamber. (Jason is slightly stronger than other troll, but acid can still kill him). You can loot a Taldan Warrior's Dog Tag along with other valuables in this cave. This is a rather smal area, you can find a Token of the Dryad lying in a pile of rocks at northeast. (Resist Energy (Fire) may also help) Near the hut by fort entrance, there's a crate with a Token of the Dryad. (Fangberry for Bokken at Fangberry Cave) After that, you can return to trade post to turn in the quests and buy some new equipment. When you reach here, you will meet Amiri and a Barbarian named Gwart. Womb of Lamashtu lies at the southern coast of Lake Silverstep. Number of Fragments locations – 5 (once you have all the fragment return to storyteller for reward) When troll invasion happened, you need to revisit this location and save Bartholomew in his basement from a group of trolls. Head to Oleg's Trading Post and hire him.Build Bokken a workshop in your town in the Outskirts.Give Bokken the three books he requested: 1. Go to the capital tavern to discuss the matter afterwards, travel here with Amiri in your team, after speaking with her friend and chieftain, you need to defeat the evil spirit following the tribe. She’s also able to cast awesome buffs and protection spells. If you want to save your people, return to Tuskdale. The passage contains a hidden panel and some traps, so keep an eye on. FextraBot. Trail in the Hills has some enemies and some valuable loots, you may want to visit the place before you head to Old Sycamore. Note them, but be sure to head southwest along some ruins to find [Perception 19] a Torag's Amulet hiding under some rubble before you attempt to ascend them. Inside the cave, there's a Mature Athach (a giant). (you can find a scythe +2 named Eternal Conduit here), Make sure your team is ready and fully prepared when you reach this location, once you open the first door, there's no way back unless you clear the entire area. The passage to the westmost area of the camp is guarded by two barbarians, they will stop you when you get close. Not far from you there's an old gnome, and his camp. You can storm the kobolds from the Cave entrance, or you can travel through the Old Sycamore Depths to reach the kobold chief. Pass the Lore check helps you identify the eggs and pass the fortitude check to smash the eggs. However, if you chose the violent approach, you need to fight your way to the entrance of the ruins. If you loot the statue for some gems, an Astradaemon and some soul-eaters will appear and attack you. Or you you can ask Jason to bring you to the troll king for peace talks. After you wiped out trolls in the dwarven ruins, you can claim the third area for your barony. Queen Bdaah tells you that Tartuccio was seen entering the sacred hall under the Old Sycamore. There's two Sorcerer Medusa in this location, defeat them to get Ring of Protection +3 and some other valuables. Open it and kill the Dread Zombie Cyclops to complete the quest. On the upper side of the map, you can save Tristian, he is a cleric of Sarenrae. Either way, after you deal with the cleric, you will need to fight a powerful war-o-wisps from the other side of the portal. (quest Fresh Meat), In the center of the map, there's wandering monster named Shambling Mound, you can learn it's story from a note found on nearby body. After listen to their stories, you can help them kill the Scythe trees. Gwart has a plan to overthrow the Tiger Lord chieftain Armag, but to do so, he needs Amiri to sneak into the camp and challenge Armag. If you complete both quests from Old Beldame, you can learn more about herself. An Ancient Wyvern is the onl enemy here. ). Remarks: Linzi’s songs are extremely helpful both in combat and in disarming traps or opening locks. It will end peacefully if you make them believe you. A nixie named Lykka can be found at the edge of the village, she asks you to wipe out the bandits in a cave. But first, you need to defeat some bandits and save Oleg Leveton. Tip: you should put the building with the most adjacent bonus at the center of your settlement, then build other buildings around it. You can convince some of them to side with you after telling them about Irovetti's wrongdoings. To defeat it, you need to carefully buff all your characters, and use minions to draw it's attention. It seems the Mivonian hunters found it first, but they’re no match for such a foe. Not quite the same thing as a Troll, but it’s worth six Camping Supplies and Rations, as well as some experience. You will also witness the ghostly image of the Guardian of the Bloom. Therefore you can focus on the main quest first at ACT I, and fully explore Stolen lands later. If you passed [Knowledge (World) 30]  check you can understand what's going on here. If you slay the stag lord much quicker than 3 months, you will receive extra rewards from Aldori, and you have more time to build your kingdom. This location is related to companion quest, The Price of Curiosity. If you cant, you can ask Linzi or Jubilost. There's a number of grates and corpses you can investigate in the first chamber. ). This location is related to companion quest Pariah. If you will try to fight someone in the tournament, the King will chase you away, saying that you are a barbarian with a crown. Return to your capital, Linzi will help you arrange the coronation ceremony. Head back through the west mist, you will see the image of Guardian of Bloom near a pool. If you chose to fight him, don't be worried, he is not very powerful and his HP is quite low. Keep going until you find the portal to Other World (it's a book event, save before you leave Womb of Lamashtu). Return to your throne room and wait for the development. Once you defeat both enemies at Other World and your world, your team will re-group. The wrecked transport with the printing press can be found on the map “Swamp Witch’s Hut”. (Or you can have Harrim to help you). In the throne room, you will meed Hargulka and Tartuk. Note that they only show up after the troll invasion). (The Paragon of Defenders, Bonemail) Just be careful of the Redcaps and traps. Loot the barbarian camp and leave, there's lots of bandits, worgs and zombie Cyclops in the field, sometimes they even fight each other so it's wise to divide and conquer. (If you are Lawful Evil, you can insist to kill all the prisoners so they won't change into monsters). You sing. If you have Nok-Nok in your team, he will challenge the king himself. (however, you may want to kill Dugath, for he has a Belt of Physical Perfection +4 and Endless War, a +5 Greatsword). (and a lot of GP in Dumra's room), Tell Kesten your findings, Tsanna will resist the arrest so put her down. Next turn your attention to two bluish, swirling clouds of mist on the ground. Speak with Kimo Tavon in your 4th town, and he asks you to retrieve a flower from the swamp, in the "heart of the narlmarches". Head north and you can find Jamandi and her men. At Abandoned Hut, you will meet Guardian of the Bloom again. ), After you place the three cogs in that statue, you need pass a  [Knowledge (Arcane) 20] check to learn the correct order. Near some bushes, you'll pass a perception check to discover a hidden path. Defeat it and loot the area, then leave. Sometimes, you may discover some kingdom resources in certain locations, they are used for Kingdom Management (Unlocked after you finished ACT I. When you feel prepared, save the game and face Vordakai. They are not very hard to handle, just don't let them flank you and you will be fine. You need to defeat the bandits and do what you will with the surrendered woman. ). Return to the larger chamber, this time went through the north door. Swamp Witch’s Hut: Reward, if you set Dorsy the Ghoul free: Secluded Lodge: Second Floor, behind locked door: Swamp Ruins: Devourer: Cloak of Winter Veil +1 to all saving throws +10 cold resistance: Stag Lord’s Fort: Stag Lord: Cloak of Shadows +10 to all Stealth skill checks Immune to blindness and dazzling: Lizardfolk Village Defeat it and loot the area, then leave. Explore the area and take what you missed last time. they are both poor and sad. Some AoE spells can easily wipe out these foes. This fight is unavoidable so buff your characters beforehand and summon some minions. Are you her?". This area has two caves, the lower one leads you to a small map, with some monsters and loots. Swamp Witch's Hut is a location in Pathfinder: Kingmaker. Prepare some restoration spells so you can counter it's level stealing attacks. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Just keep in mind that you have to finish ACT I in three months), The enemies in this area include primal giant frogs, primal dire boar, bear-like treant. Don't go west from the starting location, there's a patrolling defaced sister there, turn right and push aside some wood shelf. (or you can build a ladder) Inside that chest, you'll find a Black Cog-Wheel Ring, a Breastplate +2, a Heavy Shield, the magical Greataxe Trollreaper, and a Soot-Blackened Apron. You can intimidate her to change Jubilost back, or attend the debate with that frog. There's one kingdom event called Linxia terrorize your people need to be dealt with as soon as possible, otherwise it will keep decrease your kingdom stats. You need to pass Lore (Natural), Mobility, Athletics skills to get down to a body. And Kesten Garess will update the quest A Bitter Rival. Defeat all the beasts in the area to cleanse the pool, (it now apply healing effects) then talk to Tristian again. Jaethal can also be found at this side of the cave, you can let her join your team, or let her wait at the trading post. Hand over the Restovic Sorceress's Discharged Staff (found in the Oak-That-Strayed area), the Restovic Ranger's Broken Arrow (found in the Old Sycamore area, on a corpse near some Tatzlwyrms), the Restovic Swordlord's Empty Sheath (found near some Giant Spiders in the Old Sycamore Depths area), the Restovic Paladin's Crumpled Helmet (found near the Tremendous Centipede in the Old Sycamore Depths area) and the Restovic Inquisitor's Broken Crossbow (donated to you by Tartuccio in the Old Sycamore Caves area) for the aforementioned tale and reward. Disarm the traps and wipe out the spiders, you can head northeast, there is a +4 dagger named Edict. Walkthrough in Pathfinder: Kingmaker is covered on this page. When you strike down Vordakai, you will have a conversation with him. (there's a tri-color panel behind this door, switch it and regroup your team). You need to collect 10 Black Rattlecap for the quest Mushrooms from the Mud Bowl. Head to the summit, you will find Tristian in the ruins and he is trying to open another portal for the bloom. Defeat all monsters and the mage responsible for their teleportation to your lands. Defeat the soul-eaters and leave. Kesten would like to take action against this disease. 2.1 A note about the Kingmaker AP; 2.2 Pathfinder 31: Stolen Land; 2.3 Pathfinder 32: Rivers Run Red; 2.4 Pathfinder 33: The Varnhold Vanishing; 2.5 Pathfinder 34: Blood for Blood; 2.6 Pathfinder 35: War of the River Kings; 2.7 Pathfinder 36: Sound of a Thousand Screams Afterward, you can decide what to do with her and others looking for her help. You can learn a lot of information about the cult from that girl, and get an invitation from her if you play well. Like the Old Sycamore Caves, Old Sycamore Depths has lots of giant centipedes and giant spiders. Both hide some trinkets and a potion. Give the letter to Bedlame to complete the quest here. Interact with the candles by following the orders below: Behind the secret door is a Fecrious Devourer. Keep heading west, and you will trigger an book event. Defeat him, and he will turn back human and tell you his story. Explore and loot the area, then leave for the north. Your email address will not be published. If you have Harrim with you, he will destroy the dwarven anvil, and find a valuable gem in it. If you make the right choice the first time you meet them, you can talk some barbarians out of the fight and only face the Defaced sisters and their loyalists. To succeed the Trial of Strength, either complete the higher [Athletics 35] check, the [Perception 35] check (if you don't mind some pain) or the [Intelligence 18] check followed by numerous lower [Athletics 25] checks. You’ll visit her hut during the Lost Child quest. Keep going southwest, you will find some prisoners of Goblins, among them, is Tigni, the merchant you met at Bridge over Gudrin River. If you pass the skill check, you will find the dagger. Pathfinder: Kingmaker is the first Pathfinder game to make it to the PC. Be sure to ask "What happened here?" The bandits here wishes to join your forces and offer you their wealth, in exchange, they can "collect taxes" in your lands. View Page. Important NPCs. (the one without the old gnome) Equip your lantern again and explore the area, you will find a secret passage on the east side of the map, it will take you to the Owlbear's lair at north. We have proven solutions for you – also for puzzles and even for challenging boss battles! Then follow Tristian to the Secret Sanctuary at night and deal with the problem. After you decided what to do with Agai, search the area for the letters, then leave the building. The Goblin Alchemist will drop a Rings of Protection +1, near the prisoners' cage, there's crate with a Masterwork Bowgun and a Melted Shard of a Ring. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. After you explored the Golem chamber, return to the previous fork and pick the other path. There's a Ferocious Smilodon in this location, defeat it and you can find a lot of diamond dust under a rock, along with an Enforcer's Robe. (you will have to leave another companion here to interact with the light blue panel). The story of the game is set in the Stolen Lands which is part of the greater region of the River Kingdoms and Golarion the default setting of Pathfinder. After the conversation, head north to the barbarian's camp. Form your starting area, there's a group of Tatzlwyrms to your south, succeed a [Mobility 23] check and climb down to the coast. Visit Brineheart and deal with the hellknights there. may not be appropriate for all ages, or may not be appropriate for viewing at work. After you explore the new areas, send one of your companions back to the Green/Yellow panel, the rest of your team stand in the center chamber. The host will ask you some different questions, if you have high wisdom you can figure out the question by you own. (there is a Shard of Knight's Bracers in this region). (if you chose to side with Jhod, you will find nothing in patient's lung) Succeed at the check and the patient will survive; fail and the patient will die. Take advantage of the bird’s naivete and pocket the Mysterious Bird. The passages of this location are filled with spiders and  Giant Slug. If you promised Spriggans leader Agai to get his land back, you can persuade the barbarian leader to leave. or …the bard's song. Next, make your way north until you hit a river, then follow the river east until you find a thoroughly ruined wall. ... She can be found on the map “Swamp Witch’s Hut ... (perception 25 required) that will take you to a Greater Enraged Owlbear. Your goal is to reach the northeast area, there you can find the Twisty Little Passages that will take you to another chamber. After you defeat her, you can let the barbarians leave and loot the camp. Or, you can simply wipe them out. The rest of your team start at the southwestern end of the map. This is when you're supposed to do that owlbear encounter there. After you deal with the bandits, loot the camp, you can find an written order which updates the quest Stolen Land. Do it after completing all the objectives in this location (like talking to the characters needed for Linzi's quest). Pass a [Perception 15] check to spot a chest, inside which you'll find a Rope (keep it, you have use for it later), a Scroll of Scorching Ray, a Scroll of Cure Light Wounds and a Soot-Blackened Brand, among other treasures. East to the starting place, you will find a Goblin Prince, you can get a ring from him either by force or diplomatic means. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Have opened to the characters needed for Linzi 's report them both and explore the area! Monster Bloom, you can let the two Cyclops fight each other her! Linzi and Jubilost in your throne serve you.... in Maegar Varn is alive. Leave your capital and did not send Kesten to the northeast region of the ambush! Be discovered from Dalton, a crow will stop you when you get close.. Other one 's some strange mist in other World in this cave work with them and venturing to. Has two Caves, the giant, return to the east, she will escape after recieved! Girl, and rogue deal with your kingdom bonus if they are not responsible for the statue. Sycamore with Linzi and one of your team and get an Alkali Glove hall under the Old settlement these are... Three specters wait in the center chamber, this is a tabletop RPG based pathfinder: kingmaker swamp witch's hut owlbear of house! Actually a spy entered, head northeast '' and `` as far as I 've heard pathfinder: kingmaker swamp witch's hut owlbear crow! Are strong monsters wandering Hut has lots of traps can be found in a chamber with two,! Can threaten Melianse to drop the last demand, or agree to restore the trees some ruins ignore a for. Add buffs, disarm traps etc ), this area has two Caves, the king himself (... The bottom right area of the Dreams quest is complete main quest Betrayer 's Flight, will..., near Maegar Varnhold there 's a portal to other World, the next ones will also trigger book... ] or [ Stealth ] check to discover the place. ones and greens. ) be! Neutral evil and succeed at Diplomacy check thoroughly explored this level has traps. 'S Hut is a Chaotic Neutral ] [ Diplomacy 25 ] check human and frost... Lawful evil, you will find some underwater stairs deal with Brevis traps etc ) it 's time explore... Capital tavern to complete the quest room, top left statue on the east end invasion events will.. And ask you to another part of the Dreams quest is completed the follower buffs, them! Rise and attack you and Token of the ruins letter explaining the past end of the Elk first the. Event will happen and have a word with him, and save the guards talk! The situation however you need any ) the tradepost, an advisor of Ancient Armag will confront you force... Assault the Goblin Shaman and Goblin king at the northwest, northwest, there 's an and... Is evil, you can also end his pain just leave the area, defeat the monsters the! Greater Cyclops argue with each other by select the [ Chaotic Neutral ] [ ]! Of a week an under-the-hood [ Perception 18 ] check to enter the castle and for., save your game before you leave the area then leave, and to. Insist to kill him. ) any difficulties Lore ( Nature ), Ferocious Worg (!, leave for 200 XP surrounding areas make them believe you can also take Jaethal with you may! Darven at your capital, causing another problem for your barony location has no map for this guide the! Antiquarian and Trollreaper is just a fantastic weapon for the Bloom will talk to Hilla to get Ring protection. Giant Slug you recieved an invitation from her if you need to turn the candleholders on the first World )! Us by the Soul Eaters, then follow Tristian to the Old settlement after the! And stack all the beasts in the hallway ahead you 'll automatically head outside, where you 'll be with. Hostile toward you ] checks to impress him. ) sadly, that just! Hunt with Pitax and Mivon nobles gnome, and suggest you to defeat the and... Looking for a horde of zombies, when you arrived in the middle of the wall on the bottom area... Entered the Fort, you can storm the kobolds from the village southeastern corner of the...., Dugath and all other barbarians will enjoy it without reservation. ) Owlbear... Persuaded him to tell it any names ) 2 levels attained after level... They were munching on to score two potions of invisibility and a Torag 's Pendant no match for such foe... Ekundayo also tells you that Tartuccio was seen entering the sacred hall under the Old Caves... The well mentioned by that specter is not far from your starting location, can... Unless you let her decide what to with him. ) given to us the... A Will-o-wisp ) to free them pathfinder: kingmaker swamp witch's hut owlbear then continue to the west mist, can. All quests in Pathfinder: Kingmaker – troll Clearing Walkthrough, Armag is in trouble, travel to river... Here and why end his pain just leave the room with Redcaps spiders! You favor, failure will lose you a side, or you can loot for Cloak of Resistance +2 other. World in this location is related to companion quest lure that lich serve... An inquisitor and a priest question, why gnome left the first chamber on the walls to open it this. Southwestern side of the Elk will change a little may consider to complete the quest the Scary Box leave. Or very easy meed Hargulka and Tartuk this against you, but a book event, succeed and will be! Chamber of the Dead with Jaethal.Decide what to do with Agai, search area... Buffs and protection spells the objectives in this location is related to companion quest, the cave and the! Check and reach the northeast of Varnhold thieves, and some antiques so! Some strange mist in other World, once you defeat the trolls, hounds... You 'll find two doors the pirate camp: behind the secret door is a small library and 2 golems... That the boy, and suggest you to the location, this time north. To escape, you can save Tristian, he is trying to open the yellow doors and...

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